

More often than not, I found myself ditching my guns and sliding through room after room, and back again, and yet again, simply out of enjoyment for the gameplay.Īnother fun asset in Turbo Overkill is the ability customization. Furthermore, the faster you are going, the further you slide, and the more potential you have to rip through swarms and swarms of enemies all at once. When you slide, the chainsaw that is hidden in your leg is exposed, and damages enemies that you slide into. A mechanic is employed here involving speed, sliding, and melee damage, and it is like nothing I’ve ever experienced before. Sounds crazy, right? Oh boy is it, and it’s incredible. Here, however, it’s not your run-of-the-mill chainsaw that you pick up in a back alley, or even a chainsaw grafted to your arm, but a leg chainsaw. Also, much like the franchise that appears to be Total Overkill ’s inspiration, there is a chainsaw available to use if you wish to rip and tear your enemies to gory shreds. You find pretty early on that there are numerous weapons that you can find, upgrade, and use to destroy the cybernetic enemies in your way. Turbo Overkill is a first-person shooter with a classic feel to the aesthetics, but with modernized gameplay. Why knee first, do you ask? LEG CHAINSAWS! So, I prepared my trigger finger and slid into Turbo Overkill knee first. Like many others, I cut my teeth on PC gaming with DOOM, DOOM II, and Duke Nukem, and the nostalgia effect that echoes inside me for those games is heavy. Couple that with gameplay that appeared to be a new take on the classic DOOM games, and color me every hue of interested.

While the cyberpunk fever hasn’t quite gripped me like it seems to have the majority of others out there, the world that Trigger Happy Interactive and Apogee unveiled in Turbo Overkill looked captivating. Ready yourself with all three of these, and slide into the gorefest of a fight that is Turbo Overkill.
